#ifndef WORLDSOUND_H
#define WORLDSOUND_H

#include <ClanLib/sound.h> 

#define NUMBER_OF_WORLD_SOUNDS 3

class WorldSound{
private:
	CL_SoundBuffer* sound[3];
public:
	WorldSound();
	~WorldSound();
	void backgroundmusic();
	void levelcomplete();
	void deathofplayer();
};

#endif

